Horror video games scare up record sales
By Saudi Ali Fri Oct 30, 2009
RALEIGH, North Carolina (Reuters) - What do Jigsaw from "Saw," Freddy Krueger, and Jason from "Friday the 13th" all have in common, besides serial killing? Video games, if the horror stars' latest round of promotions are to be believed.
Horror video games are having a record year as zombies, monsters, demons, and chain-sawing wielding psychos fight against the consoles, making video games the new home of horror for some.
Michael Pachter, video-game analyst for Wedbush Morgan Securities, said about $147 million worth of horror video games have sold in the United States alone this year through September compared to $131 million in total for all of 2008.
Actor Kane Hodder, best known as the man behind Jason's mask in the "Friday the 13th" movies, believes scary games have an advantage over horror movies as disillusionment sets in with horror movie remakes and recycling old horror themes.
"Whenever horror movies do well, Hollywood always rushes more into theaters and people get a little burned out on them," said Hodder, who has worked in the videogame industry.
"But with games, there are fewer choices in the genre and they tend to be spaced out better."
With Halloween this week, movies like "Saw VI," "Paranormal State" and "Zombieland" are luring audiences seeking a scare to the movie theaters.
Haunted attractions have also risen across the United States, with these increasingly high-tech venues doing everything possible to make a scary scenario seem real, which includes hiring actors to jump out at people and using theatrical sets.
HORROR IN YOUR HANDS
But actor Robert Englund, who played Freddy Krueger in the "Nightmare on Elm Street" films, said video games gave horror-seekers a different experience.
"Halloween gives fans the chance to dress up in costumes and celebrate horror, but video games are the best way for fans to actually participate in these worlds," he told Reuters.
For those looking for virtual scares this Halloween, there are some new options. Konami Digital Entertainment and Zombie Studios just released "Saw" on Xbox 360 and PlayStation 3 in tandem with the new movie that features killer Jigsaw putting his victims in deadly contraptions to torture them.
"The game, itself, is very "Saw"-like because you get to make a bunch of different choices," explained actor Tobin Bell, who plays Jigsaw in the new game and the six films in the series.
"Of course, the choices have consequences, which is very much like the films. What's interesting for fans is that the game is set between the first and second films, so it will be a new experience for them."
However the monster of the horror video game genre remains Capcom's "Resident Evil 5," which was launched on Friday, March 13, this year. Continued...
Friday, October 30, 2009
Tuesday, October 27, 2009
Netflix will boost if video game team up...
Edited by Saudi Ali, 27.10.2009
MONDAY, OCTOBER 26, 2009
HOT RESEARCH AM
Videogame Team Up Would Boost Netflix
Netflix (NFLX: Nasdaq) By Wedbush Morgan Securities ($49.63, Oct. 23, 2009)
THIRD-QUARTER EARNINGS per share well above expectations, as Netflix (ticker: NFLX) exceeded guidance on every metric. Revenue was $423 million, compared with our estimate of $424 million and the consensus estimate of $420 million. Netflix ended the quarter with 11.1 million subscribers, compared with our estimate of 11.0 million. EPS was 52 cents, compared with our and consensus estimates of 45 cents.
The company's third-quarter guidance was for revenue of $416 million-$422 million, ending subscribers of 10.9 million-11.1 million, and EPS of 39 cents-47 cents.
The company raised 2009 ...
MONDAY, OCTOBER 26, 2009
HOT RESEARCH AM
Videogame Team Up Would Boost Netflix
Netflix (NFLX: Nasdaq) By Wedbush Morgan Securities ($49.63, Oct. 23, 2009)
THIRD-QUARTER EARNINGS per share well above expectations, as Netflix (ticker: NFLX) exceeded guidance on every metric. Revenue was $423 million, compared with our estimate of $424 million and the consensus estimate of $420 million. Netflix ended the quarter with 11.1 million subscribers, compared with our estimate of 11.0 million. EPS was 52 cents, compared with our and consensus estimates of 45 cents.
The company's third-quarter guidance was for revenue of $416 million-$422 million, ending subscribers of 10.9 million-11.1 million, and EPS of 39 cents-47 cents.
The company raised 2009 ...
Thursday, October 22, 2009
buy two and get one from Best Buy promotion.
Buy two and get one free is the latest offer by Best Buy stores.
edited by: Saudi Ali 23.10.2009
From this Sunday (October 25th), Best Buy is hosting a buy-two-get-one-free sale on any game under $59.99.
Handily, “any game under $59.99″ essentially means any game, aside from those pricey Rock Band/DJ Hero/Guitar Hero bundles, so it’s a bit of a good deal, really. You can even buy games from different platforms, and Xbox 360, PS3 and Wii games are all part of the deal.
I recall the store did this last year and got a stellar reaction from consumers. A repeat in 2009 will mean we get to feast on cheap games again in 2010, so get your wallets out, people.
edited by: Saudi Ali 23.10.2009
From this Sunday (October 25th), Best Buy is hosting a buy-two-get-one-free sale on any game under $59.99.
Handily, “any game under $59.99″ essentially means any game, aside from those pricey Rock Band/DJ Hero/Guitar Hero bundles, so it’s a bit of a good deal, really. You can even buy games from different platforms, and Xbox 360, PS3 and Wii games are all part of the deal.
I recall the store did this last year and got a stellar reaction from consumers. A repeat in 2009 will mean we get to feast on cheap games again in 2010, so get your wallets out, people.
Wednesday, October 21, 2009
an interview with the video game creator
Miami Shark: An Interview With the Videogame's Creator...
1
The Naked Carpet King Gets a Spray-Paint Facelift
2
Costumes Based on Miami's Spookiest Celebrities
3
Miami Shark: An Interview With the Videogame's Creator
By Dave Landsberger in Flotsam
Wed., Oct. 21 2009 @ 9:20AM
If you haven't yet played or heard of Miami Shark, allow us to set the scene: You are a shark in the waters surrounding Miami. You are angry and hungry. You eat flocks of ducks and people, and soar into the air to drag airplanes into the ocean. Explosions ensue. Basically, Miami Shark is the greatest videogame ever.
The game was developed by Felix Wiesner (Wiesi), a Flash artist who calls Hamburg, Germany, his home. Miami New Times recently probed the mind of the developer to find out more about this insane game.
New Times: What was the inspiration behind Miami Shark?
Wiesi: One day I was trying random words on Google Picture search and stumbled over a pretty famous fake photo from 2002 which shows a great white shark attacking an Air Force Hawk helicopter and I thought, Wow, this is hilarious; I have to make a game out of this!
Dave Landsberger
A re-creation of the famous shark/helicopter photo.
Not many flash or console games (with the obvious exception of GTA Vice City) are set in Miami. What led you to set the game in Miami? Do you have any personal connection to the city?
I think I just loved the idea of a cruel shark in an environment where most people in the world relate to paradise and sunshine. Besides, I am a huge fan of the '80s, the Miami Vice style, and so I tried to tie it all together.
The backgrounds in Miami Shark are a pretty realistic depiction of the architecture of the city and the overall look, aside from the UFOs, that is. What elements of the city were you trying to capture in the backgrounds and overall art direction of the game?
Basically, I took my inspiration from pictures you get when you use search words like Miami mansion on the Internet. I myself have never been in Miami before, so I am happy to hear that the game pretty much nailed the look.
In the YouTube clip, which runs a beta version of the game, you can hear Will Smith's "Miami" in the background. I'm assuming this was left out due to copyright reasons? If you ever were to make a sequel to Miami Shark, what would you like to add to the game? Were there any features of the game you had to leave out?
Yeah, I had to leave that song out; otherwise Will would have sued me, I guess. If I make a sequel, which is likely, I think I will add some beach environment with a lot of people standing there and screaming in horror and stuff. Also, there will be completely new aircraft and other things to attack and pull out of the sky, but that remains a secret for now.
What is the awesomely Miami-sounding music playing at the title screen?
That song is called "Galactic Race" by Benanderson. You can find the long version on the audio portal of newgrounds.com, where people submit their homemade songs. (Direct link here.)
Is there anything in the world cooler than dragging a stealth bomber into the ocean as a shark?
Yes, there is. You will see in Miami Shark 2!
Dave Landsberger
Shark > NASA
Wiesi, we here at New Times believe you sure have set the bar dang high.
Forum and list of game, anime & movie..
Below are the latest market forum on game,anime & movie.....
X-Play Show Discussion Discuss the all-new, daily X-Play covering the entire gaming industry featuring up-to-the minute breaking news, game previews, first-ever ?hands-on? demos, and behind-the-scenes developer exclusives.
Search Forums
Show Threads Show Posts
Tag Search
Advanced Search
Go to Page...
Reply
View First Unread View First Unread
Thread Tools Search this Thread Display Modes
Old 10-18-2009, 04:06 PM #1
badger127
Forum Regular
badger127's Avatar
Join Date: Mar 2009
Location: Toronto, Ontario
Posts: 357
badger127 is on the way towards becoming a legend.badger127 is on the way towards becoming a legend.badger127 is on the way towards becoming a legend.badger127 is on the way towards becoming a legend.badger127 is on the way towards becoming a legend.badger127 is on the way towards becoming a legend.badger127 is on the way towards becoming a legend.
Default Game/Anime/Movie OSTs in your iPod
...so what OSTs do you listen to?
here's my list
Metal Gear Solid
Xenogears
Tekken 3
Street Fighter EX+@
Metal Gear Solid 4
Gundam 00
Gundam Seed
Gundam Wing
Rurouni Kenshin
Transformers 1 & 2
...and i'll be getting Tenchu soon
__________________
I'm baaaack
If you're a Steve Jablonsky fan, PLEASE consider signing this petition:
http://www.petitiononline.com/tf2music/petition.html
badger127 is offline Reply With Quote
badger127
View Public Profile
Send a private message to badger127
Find More Posts by badger127
Old 10-18-2009, 04:37 PM #2
IronMaiden15
ELEMENT ZERO!!!!
IronMaiden15's Avatar
Join Date: Mar 2005
Location: New York
Posts: 5,481
IronMaiden15 is a legend...pure and simple.IronMaiden15 is a legend...pure and simple.IronMaiden15 is a legend...pure and simple.IronMaiden15 is a legend...pure and simple.IronMaiden15 is a legend...pure and simple.IronMaiden15 is a legend...pure and simple.IronMaiden15 is a legend...pure and simple.IronMaiden15 is a legend...pure and simple.IronMaiden15 is a legend...pure and simple.IronMaiden15 is a legend...pure and simple.IronMaiden15 is a legend...pure and simple.
Default
Jade Empire
KOTOR
Sonic 1-3 (and Knuckles)
Super Street Fighter HD Remix
Street Fighter 4
Mass Effect
Persona 4
Tales of Vesperia
Final Fantasy 7
Crisis Core
Heavenly Sword
Devil May Cry 4
Mirror's Edge
Halo 1, 2, 3
Super Mario 64
The Witcher
------
Ghost in the Shell (3 movies, 2 seasons)
Dragon Ball Z
------
The Rock
Terminator 1, 2
Predator
Commando
Advent Children
From the top of my head.
__________________
http://img.photobucket.com/albums/v489/Deathbass89/character_1_800x600.jpg
Gamertag: ironmaiden15
Steam ID: IronMaiden_15
PSN: Permanent_Waves
Legacy Post Count: 2,309
IronMaiden15 is offline Reply With Quote
IronMaiden15
View Public Profile
Send a private message to IronMaiden15
Find More Posts by IronMaiden15
Old 10-18-2009, 06:17 PM #3
Dr_Charlatan
Level Boss
Dr_Charlatan's Avatar
Join Date: Dec 2003
Posts: 1,245
Dr_Charlatan has disabled reputation
Default
Tenchu Stealth Assassins
Final Fantasy VII
Final Fantasy X
Final Fantasy X-2
Sonic The Hedgehog
Sonic 2
Super Mario Bros.
Super Mario Bros. 2
Super Mario Bros. 3
Wu-Tang Shaolin Style
Zombies Ate My Neighbors
Metal Gear Solid 3
Silent Hill
Silent Hill 2
Silent Hill 4
Night of the Living Dead (1968)
Night of the Living Dead (1990)
Kill Bill
The Bodyguard
Waiting to Exhale
The Preacher's Wife
Crouching Tiger Hidden Dragon
Final Fantasy VII Advent Children
Samurai Champloo
Cowboy Bebop
The Lion King
Trigun
Dr_Charlatan is offline Reply With Quote
Dr_Charlatan
View Public Profile
Send a private message to Dr_Charlatan
Find More Posts by Dr_Charlatan
Unread 10-19-2009, 06:50 PM #4
JPjuice23
All Pokemon are inferior to me.
JPjuice23's Avatar
Join Date: Jun 2007
Location: San Diego, CA
Posts: 4,153
JPjuice23 is a legend...pure and simple.JPjuice23 is a legend...pure and simple.JPjuice23 is a legend...pure and simple.JPjuice23 is a legend...pure and simple.JPjuice23 is a legend...pure and simple.JPjuice23 is a legend...pure and simple.JPjuice23 is a legend...pure and simple.JPjuice23 is a legend...pure and simple.JPjuice23 is a legend...pure and simple.JPjuice23 is a legend...pure and simple.JPjuice23 is a legend...pure and simple.
Default
Mirrors Edge
Megaman
Parappa The Rapper
__________________
JPjuice23 is offline Reply With Quote
JPjuice23
View Public Profile
Send a private message to JPjuice23
Visit JPjuice23's homepage!
Find More Posts by JPjuice23
Unread 10-19-2009, 06:57 PM #5
Lightning_XIV
One Shall Stand, One Shall Fall
Lightning_XIV's Avatar
Join Date: Jul 2005
Location: Hyrule
Posts: 6,981
Lightning_XIV has disabled reputation
Default
Mirror's edge and legend of Zelda OoT so far.
__________________
http://forums.g4tv.com/image.php?type=sigpic&userid=5706&dateline=1256087 978
sig created by FinalFantasyXIII.net
link to the site
http://www.finalfantasyxiii.net/inde...ubaction=&id=&
Spoiler Alert: click to view -->
Ask for my Psn Id or XBL
Lightning_XIV is offline Reply With Quote
Lightning_XIV
View Public Profile
Send a private message to Lightning_XIV
Find More Posts by Lightning_XIV
Reply
Bookmarks
* Submit Thread to Twitter Twitter
* Submit Thread to Facebook Facebook
* Submit Thread to MySpace MySpace
* Submit Thread to My Yahoo! My Yahoo!
* Submit Thread to del.icio.us del.icio.us
* Submit Thread to StumbleUpon StumbleUpon
* Submit Thread to Google Google
* Submit Thread to Digg Digg
Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode
Hybrid Mode Switch to Hybrid Mode
Threaded Mode Switch to Threaded Mode
Search this Thread
Advanced Search
Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump
User Control PanelPrivate MessagesSubscriptionsWho's OnlineSearch ForumsForums Home Gaming Nintendo Nintendo Wii Nintendo DS Sony Playstation 3 PSP (Playstation Portable) Playstation 2 Microsoft Xbox 360 PC Gaming Attack of the Show! AOTS Show Discussion AOTS Suggestions Forum AOTS Fan Forums Olivia Munn Fan Forum Kevin Pereira Fan Forum Alison Haislip Fan Forum X-Play X-Play Show Discussion X-Play Suggestions Forum X-Play Fan Forums Morgan Webb Fan Forum Adam Sessler Fan Forum E3 2009 E3 2009 Comic-Con '09 Comic-Con '09 G4 Shows 2 Months. 2 Million. Web Soup G4 Underground with Morgan Webb Ninja Warrior Human Wrecking Balls The Chaser's War on Everything Heroes Movies That Don't Suck The International Sexy Ladies Show Lost in 2.0 Whacked Out Videos Midnight Spank Shows COPS Code Monkeys Duty Free TV HURL! Classic G4 Shows The Pile GeekOut with Blair Butler Fresh Ink Online Sessler's Soapbox Around The Net The MMO Report Freestyle 101 Electric Playground Special Interests Gaming News G4 Sports Lounge G4 User-Created The Anime Corner Tech Support Off-Topic Forum G4 Services Viewer Feedback G4techTV Canada GCycle Site Stuff
All times are GMT -7. The time now is 09:32 PM.
X-Play Show Discussion Discuss the all-new, daily X-Play covering the entire gaming industry featuring up-to-the minute breaking news, game previews, first-ever ?hands-on? demos, and behind-the-scenes developer exclusives.
Search Forums
Show Threads Show Posts
Tag Search
Advanced Search
Go to Page...
Reply
View First Unread View First Unread
Thread Tools Search this Thread Display Modes
Old 10-18-2009, 04:06 PM #1
badger127
Forum Regular
badger127's Avatar
Join Date: Mar 2009
Location: Toronto, Ontario
Posts: 357
badger127 is on the way towards becoming a legend.badger127 is on the way towards becoming a legend.badger127 is on the way towards becoming a legend.badger127 is on the way towards becoming a legend.badger127 is on the way towards becoming a legend.badger127 is on the way towards becoming a legend.badger127 is on the way towards becoming a legend.
Default Game/Anime/Movie OSTs in your iPod
...so what OSTs do you listen to?
here's my list
Metal Gear Solid
Xenogears
Tekken 3
Street Fighter EX+@
Metal Gear Solid 4
Gundam 00
Gundam Seed
Gundam Wing
Rurouni Kenshin
Transformers 1 & 2
...and i'll be getting Tenchu soon
__________________
I'm baaaack
If you're a Steve Jablonsky fan, PLEASE consider signing this petition:
http://www.petitiononline.com/tf2music/petition.html
badger127 is offline Reply With Quote
badger127
View Public Profile
Send a private message to badger127
Find More Posts by badger127
Old 10-18-2009, 04:37 PM #2
IronMaiden15
ELEMENT ZERO!!!!
IronMaiden15's Avatar
Join Date: Mar 2005
Location: New York
Posts: 5,481
IronMaiden15 is a legend...pure and simple.IronMaiden15 is a legend...pure and simple.IronMaiden15 is a legend...pure and simple.IronMaiden15 is a legend...pure and simple.IronMaiden15 is a legend...pure and simple.IronMaiden15 is a legend...pure and simple.IronMaiden15 is a legend...pure and simple.IronMaiden15 is a legend...pure and simple.IronMaiden15 is a legend...pure and simple.IronMaiden15 is a legend...pure and simple.IronMaiden15 is a legend...pure and simple.
Default
Jade Empire
KOTOR
Sonic 1-3 (and Knuckles)
Super Street Fighter HD Remix
Street Fighter 4
Mass Effect
Persona 4
Tales of Vesperia
Final Fantasy 7
Crisis Core
Heavenly Sword
Devil May Cry 4
Mirror's Edge
Halo 1, 2, 3
Super Mario 64
The Witcher
------
Ghost in the Shell (3 movies, 2 seasons)
Dragon Ball Z
------
The Rock
Terminator 1, 2
Predator
Commando
Advent Children
From the top of my head.
__________________
http://img.photobucket.com/albums/v489/Deathbass89/character_1_800x600.jpg
Gamertag: ironmaiden15
Steam ID: IronMaiden_15
PSN: Permanent_Waves
Legacy Post Count: 2,309
IronMaiden15 is offline Reply With Quote
IronMaiden15
View Public Profile
Send a private message to IronMaiden15
Find More Posts by IronMaiden15
Old 10-18-2009, 06:17 PM #3
Dr_Charlatan
Level Boss
Dr_Charlatan's Avatar
Join Date: Dec 2003
Posts: 1,245
Dr_Charlatan has disabled reputation
Default
Tenchu Stealth Assassins
Final Fantasy VII
Final Fantasy X
Final Fantasy X-2
Sonic The Hedgehog
Sonic 2
Super Mario Bros.
Super Mario Bros. 2
Super Mario Bros. 3
Wu-Tang Shaolin Style
Zombies Ate My Neighbors
Metal Gear Solid 3
Silent Hill
Silent Hill 2
Silent Hill 4
Night of the Living Dead (1968)
Night of the Living Dead (1990)
Kill Bill
The Bodyguard
Waiting to Exhale
The Preacher's Wife
Crouching Tiger Hidden Dragon
Final Fantasy VII Advent Children
Samurai Champloo
Cowboy Bebop
The Lion King
Trigun
Dr_Charlatan is offline Reply With Quote
Dr_Charlatan
View Public Profile
Send a private message to Dr_Charlatan
Find More Posts by Dr_Charlatan
Unread 10-19-2009, 06:50 PM #4
JPjuice23
All Pokemon are inferior to me.
JPjuice23's Avatar
Join Date: Jun 2007
Location: San Diego, CA
Posts: 4,153
JPjuice23 is a legend...pure and simple.JPjuice23 is a legend...pure and simple.JPjuice23 is a legend...pure and simple.JPjuice23 is a legend...pure and simple.JPjuice23 is a legend...pure and simple.JPjuice23 is a legend...pure and simple.JPjuice23 is a legend...pure and simple.JPjuice23 is a legend...pure and simple.JPjuice23 is a legend...pure and simple.JPjuice23 is a legend...pure and simple.JPjuice23 is a legend...pure and simple.
Default
Mirrors Edge
Megaman
Parappa The Rapper
__________________
JPjuice23 is offline Reply With Quote
JPjuice23
View Public Profile
Send a private message to JPjuice23
Visit JPjuice23's homepage!
Find More Posts by JPjuice23
Unread 10-19-2009, 06:57 PM #5
Lightning_XIV
One Shall Stand, One Shall Fall
Lightning_XIV's Avatar
Join Date: Jul 2005
Location: Hyrule
Posts: 6,981
Lightning_XIV has disabled reputation
Default
Mirror's edge and legend of Zelda OoT so far.
__________________
http://forums.g4tv.com/image.php?type=sigpic&userid=5706&dateline=1256087 978
sig created by FinalFantasyXIII.net
link to the site
http://www.finalfantasyxiii.net/inde...ubaction=&id=&
Spoiler Alert: click to view -->
Ask for my Psn Id or XBL
Lightning_XIV is offline Reply With Quote
Lightning_XIV
View Public Profile
Send a private message to Lightning_XIV
Find More Posts by Lightning_XIV
Reply
Bookmarks
* Submit Thread to Twitter Twitter
* Submit Thread to Facebook Facebook
* Submit Thread to MySpace MySpace
* Submit Thread to My Yahoo! My Yahoo!
* Submit Thread to del.icio.us del.icio.us
* Submit Thread to StumbleUpon StumbleUpon
* Submit Thread to Google Google
* Submit Thread to Digg Digg
Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode
Hybrid Mode Switch to Hybrid Mode
Threaded Mode Switch to Threaded Mode
Search this Thread
Advanced Search
Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump
User Control PanelPrivate MessagesSubscriptionsWho's OnlineSearch ForumsForums Home Gaming Nintendo Nintendo Wii Nintendo DS Sony Playstation 3 PSP (Playstation Portable) Playstation 2 Microsoft Xbox 360 PC Gaming Attack of the Show! AOTS Show Discussion AOTS Suggestions Forum AOTS Fan Forums Olivia Munn Fan Forum Kevin Pereira Fan Forum Alison Haislip Fan Forum X-Play X-Play Show Discussion X-Play Suggestions Forum X-Play Fan Forums Morgan Webb Fan Forum Adam Sessler Fan Forum E3 2009 E3 2009 Comic-Con '09 Comic-Con '09 G4 Shows 2 Months. 2 Million. Web Soup G4 Underground with Morgan Webb Ninja Warrior Human Wrecking Balls The Chaser's War on Everything Heroes Movies That Don't Suck The International Sexy Ladies Show Lost in 2.0 Whacked Out Videos Midnight Spank Shows COPS Code Monkeys Duty Free TV HURL! Classic G4 Shows The Pile GeekOut with Blair Butler Fresh Ink Online Sessler's Soapbox Around The Net The MMO Report Freestyle 101 Electric Playground Special Interests Gaming News G4 Sports Lounge G4 User-Created The Anime Corner Tech Support Off-Topic Forum G4 Services Viewer Feedback G4techTV Canada GCycle Site Stuff
All times are GMT -7. The time now is 09:32 PM.
Monday, October 19, 2009
NBA Live video game will definitely getting better...
Electronic Arts, Graphics, Animation & Game play is the reason why NBA Live generally having bad reputation every year.The Electronics did not fix this 'arcades' feel for years resulting ingrained which served the major downfall to the series. I remember playing Live 2004. They had a nice soundtrack, but the game itself was freakishly NBA Hangtime. Here are the problems that plagued Live ever since 2K came out.
Written by:Saudi Ali - Bio info: Saudi Ali is a regular basketball junkie who pays top dollar for NBA League Pass who currently resides in California. Saudi’s goal is to bring some real fan noise and unnecessary PR (...) More
Flagrant Foul (most popular)
2008-2009 Top 20 NBA Fantasy (...)
Derrick Rose’s Rookie Year: (...)
NBA 2K vs NBA LIVE
more...
Electronic Arts’ NBA Live generally gets a bad reputation every year.
By Saudi Ali
10.19.2009 - Updated on 10.19.2009
Why does NBA Live always get trashed by the general videogame community by default? This was a questioning plaguing me for years now. I couldn’t figure out many of the reasons why this train of thought has become the “go-to” conclusion for the series. Why? With all things, I had to travel back to the day when the Sega Dreamcast made its’ debut in late 1999. Anyone remember those days? The NBA 2K series was released around that same time, too. Allen Iverson was still torching up the league with the corn rows sporting the Philly Sixers gear. How time flies eh?
Graphics – Live was holding it down for awhile, but take one look at 2K’s graphics engine evolving and then we notice that EA has some catching up to do. I can’t describe it. They just look better right down to the facial expressions. Even the faces themselves on the models are closer to their real life counterparts.
Animation – 2K’s animation moves a lot more realistic than Live’s disjointed action figures. Most players dribble the rock in a similar fashion in Live. This is still noticeable.
Gameplay – The game feels too “arcade.” This is supposed to be simulation basketball. I didn’t pay to play NBA Jam. If I wanted that, I can just play it on my MAME emulator. Electronic Arts did not fix this “arcade” feel for years. This became ingrained with the series. This is their major downfall right here. I remember playing Live 2004. They had a nice soundtrack, but the game itself was freakishly NBA Hangtime.
Despite those two things distracting the gamers, those things do no destroy the game. The decade long dominance of NBA 2K really put Live in the backseat. That type of dominance somewhat destroyed Live’s significance, but I’ll address the true problem of EA’s flagship basketball series. This is the one thing that turned off former fans.
There were also games before NBA 2K that gave EA a run for their money such as Kobe Bryant’s Courtside, NBA Shootout, and NBA In the Zone. Those series did not last long because they didn’t strive to improve the game unlike EA’s Live. I’m pretty sure they didn’t get to improve due to lack of support from the company. Nonetheless, 2K came around and changed everything.
In retrospect, competition is a great thing between the two series since we get to observe differences. Think about it; if the NBA ever gave this up just like how the NFL let Electronic Arts rape the football license then that means we are in huge trouble. Madden is just a bunch of roster updates. That’s pretty much it. Live could have been that way, too. Here is the good news: NBA Live is somewhat back. They’re almost on par with 2K. Give them another year or two and they’ll eventually over take them. The gap between the two series is closing. That’s a great thing. NBA 2K10 has more problems compared to their past games from frame rate issues, My Player problems, and “in the paint” battles are too easy. Kudos to the EA crew who worked on Live 10 because based on Metacritic’s overall review, Live is getting an 80 while 2K10 is averaging an 83.
[image: http://www.flickr.com/photos/dekuwa/3910622766/]
1 Comments: Electronic Arts’ NBA Live generally gets a bad reputation every (...)
Any message or comment?
Who are you? (optional)
Your name (or alias):
Your e-mail address:
Please leave this field empty:
Written by:Saudi Ali - Bio info: Saudi Ali is a regular basketball junkie who pays top dollar for NBA League Pass who currently resides in California. Saudi’s goal is to bring some real fan noise and unnecessary PR (...) More
Flagrant Foul (most popular)
2008-2009 Top 20 NBA Fantasy (...)
Derrick Rose’s Rookie Year: (...)
NBA 2K vs NBA LIVE
more...
Electronic Arts’ NBA Live generally gets a bad reputation every year.
By Saudi Ali
10.19.2009 - Updated on 10.19.2009
Why does NBA Live always get trashed by the general videogame community by default? This was a questioning plaguing me for years now. I couldn’t figure out many of the reasons why this train of thought has become the “go-to” conclusion for the series. Why? With all things, I had to travel back to the day when the Sega Dreamcast made its’ debut in late 1999. Anyone remember those days? The NBA 2K series was released around that same time, too. Allen Iverson was still torching up the league with the corn rows sporting the Philly Sixers gear. How time flies eh?
Graphics – Live was holding it down for awhile, but take one look at 2K’s graphics engine evolving and then we notice that EA has some catching up to do. I can’t describe it. They just look better right down to the facial expressions. Even the faces themselves on the models are closer to their real life counterparts.
Animation – 2K’s animation moves a lot more realistic than Live’s disjointed action figures. Most players dribble the rock in a similar fashion in Live. This is still noticeable.
Gameplay – The game feels too “arcade.” This is supposed to be simulation basketball. I didn’t pay to play NBA Jam. If I wanted that, I can just play it on my MAME emulator. Electronic Arts did not fix this “arcade” feel for years. This became ingrained with the series. This is their major downfall right here. I remember playing Live 2004. They had a nice soundtrack, but the game itself was freakishly NBA Hangtime.
Despite those two things distracting the gamers, those things do no destroy the game. The decade long dominance of NBA 2K really put Live in the backseat. That type of dominance somewhat destroyed Live’s significance, but I’ll address the true problem of EA’s flagship basketball series. This is the one thing that turned off former fans.
There were also games before NBA 2K that gave EA a run for their money such as Kobe Bryant’s Courtside, NBA Shootout, and NBA In the Zone. Those series did not last long because they didn’t strive to improve the game unlike EA’s Live. I’m pretty sure they didn’t get to improve due to lack of support from the company. Nonetheless, 2K came around and changed everything.
In retrospect, competition is a great thing between the two series since we get to observe differences. Think about it; if the NBA ever gave this up just like how the NFL let Electronic Arts rape the football license then that means we are in huge trouble. Madden is just a bunch of roster updates. That’s pretty much it. Live could have been that way, too. Here is the good news: NBA Live is somewhat back. They’re almost on par with 2K. Give them another year or two and they’ll eventually over take them. The gap between the two series is closing. That’s a great thing. NBA 2K10 has more problems compared to their past games from frame rate issues, My Player problems, and “in the paint” battles are too easy. Kudos to the EA crew who worked on Live 10 because based on Metacritic’s overall review, Live is getting an 80 while 2K10 is averaging an 83.
[image: http://www.flickr.com/photos/dekuwa/3910622766/]
1 Comments: Electronic Arts’ NBA Live generally gets a bad reputation every (...)
Any message or comment?
Who are you? (optional)
Your name (or alias):
Your e-mail address:
Please leave this field empty:
Sunday, October 18, 2009
The Ultimate Multiplayer experience Title: Demon's Souls
Demon's Souls: The ultimate multiplayer experience. edited by : saudi
9 hours ago - 2:30 PM on 10.19.2009, Saudi Ali
Demon's Souls: The ultimate multiplayer experience photo
share: Twitter Facebook Reddit Digg filed under: Destructoid Original
[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our moms raised us. Want to post your own article in response? Publish it now on our community blogs.]
For quite some time I didn't know what, exactly, I wanted to say about From Software's RPG Demon's Souls, but I knew I wanted to say something. That's one of the most amazing things about this game. It makes you talk about it. It makes you think about it. You'll be at work, trying to concentrate on business, but in your mind you're just plotting out new strategies and approaches to the game's many and varied obstacles.
Demon's Souls is a bleak game, set in a dead world. It's a game about loneliness and desolation, madness and loss. Yet never in a videogame have I ever felt such comradery, let alone in a game as alienating as this one. It's incredibly curious to note that nearly all RPGs are lonely games for lonely people, yet along comes perhaps the most isolating and forsaking RPG of them all and I don't feel lonely at all when playing it.
I now know what I want to say about Demon's Souls, a videogame that may not act like a multiplayer game, yet has more multiplayer spirit than any round of Halo could even imagine possessing. Read on to find out how Demon's Souls delivers its ultimate message, and how it manages to be the ultimate multiplayer experience.
You should all know by now that Demon's Souls is a hard game. Much of the difficulty is more grinding repetition and trial-and-error than actual challenge, but there's no denying that some of the game's bosses require real strategy and dexterity to defeat. This game is one of the most hardcore experiences released in years, cut from the same cloth as Mega Man and Contra. A real old school game that reminds us just how easy we've had it for the past two generations.
Usually these are games I have no interest in. I don't like to feel punished for trying to enjoy a videogame, and I don't like games that force me to replay vast tracts of old ground each time I day. Demon's Souls, however, has a certain magic to it, some brilliant magnetism that keeps drawing one back into its dark and devastated world. Part of it is the fact that the methodical combat is intensely satisfying and brutal. Part of it is the fact that Demon's Souls' universe is incredible and fascinating. Most of all, however, I believe it's the fact that Demon's Souls constantly reminds you that you're not just one guy going up against this cruel, spiteful game. You're one guy of many, and you're all in this together.
Demon's Souls has plenty of monstrous baddies to conquer, but the true villain of the piece is the game itself. Demon's Souls is your enemy. It wants to be played on its own terms, and its terms are favorable to itself and nobody else. However, you do have things that the game does not -- moral support, community spirit and the knowledge that there are hundreds of people out there, just like you, struggling against the same great opponent. This isn't just a game, it's a full out assault, and you are one of many proud soldiers.
From Software added several wonderful in-game features to remind the player that they are not the only one suffering. When playing online, you will see ghostly spirits running around, attacking invisible foes, and doing things that you have either done, or are yet to do. These are other players, warring against their own version of Demon's Souls in real-time. As you struggle against a particularly nasty boss, you will see these spirits, reflections of other players, who are fighting that very same boss at the very same time as you. Your sympathies are with them and the sympathies of other players are with you.
The ghostly apparitions of other players could be taken as a metaphor if you want to get pretentious. It's a message from the game that others are with you "in spirit," that every hardship you face is being faced by countless peers right at that moment. Many is the time I have passed a ghost, and watched it go about its business for as long as it remains in my world, pondering what adventures it's faced and where it's headed next. The specters of other gamers serve as an inspiration, encouraging you by letting you know that there's a world full of Demon's Souls players out there, all striving to the same ends as you.
Driving home the idea of sympathy and comradery are the bloodstains. When a player dies, they leave a pool of blood behind that contains a recording of their final actions. Visible in the worlds of other players, the stains can be activated and they'll replay these last acts, giving off a clue as to how they died. While there is an obvious tactical advantage to this, giving players an idea of where traps and sneak attacks may spring from, the stains also reinforce the concept of shared suffering and instill the feeling of empathy that keeps players invested in the Demon's Souls experience.
The game lets you know that, no matter how many times you die, you're not to feel like something is wrong with you. It's not a lack of skill that killed you as much as a lack of preparation. You weren't ready for what the game threw at you and, judging by the fact that you're surrounded by representations of your fellow players' deaths, you're not the only one who keeps getting slaughtered. It's positive reinforcement through negative feedback. Not a single portion of the game is without a puddle of somewhere, from the first world to the last, and even in the Nexus, where some poor sod fell off a high ledge or got punched to death by Blacksmith Boldwin because he felt like killing some NPCs.
Then, of course, we have the messages. Demon's Souls has a very wide selection of pre-written messages that players can select and then leave on the ground throughout the course of their adventure. These messages will then show up in other peoples' games, and they are predominantly used as warnings, letting others know of upcoming traps, ambushes, or useful items. Malevolent players might also attempt to lure gamers into danger or guide them off cliffs.
Interestingly, I have very rarely come across notes designed to trick me. I am sure more exist, and I'm certain players have been fooled by other people, but the majority of messages have been put there in good spirit. Most Demon's Souls players truly want to help each other out, and I've even had my life saved a few times with a handy "Behind You" message, helping me avoid an arrow ballista or a sneaky assassin.
Players can rate messages that they find useful, and whenever a message is rated, the person who left it is rewarded with full HP regeneration. There are even messages that say, "I'm in trouble -- please rate this message," allowing players to essentially heal others who are in dire straits. I have very rarely come across one of these messages that lack at least a few ratings, and this tells me that the community spirit of Demon's Souls is a very healthy one indeed. For the most part, this is a game that unites people -- and they can't even talk to each other properly!
This sense of community continues outside of the game as well. Demon's Souls is a game that often requires the counsel of others. There are certain things in this RPG that you'd never know without being told. For example, if you face the Penetrator demon without having fulfilled other objectives, you will most likely get eviscerated. However, how will you know that without being told? In most games, this would be considered a complete failure of game design. In Demon's Souls, however, it's all part of the experience. Learning the game's many secrets and then sharing that knowledge with others seems to be at the very heart of the game.
In Demon's Souls, there's no shame in asking for advice and getting told where to go next. It's a game in which you must survive any way you can, whether that's flicking through a guide or asking someone where to find some weapon upgrade material. Anecdotes and the passing of wisdom are what keeps people in the game, plugging away at the many cruel enemies and vicious traps. If you get two Demon's Souls players together in the same room, their conversation could last for hours as they compare notes, discuss battle strategies and recount many, many horror stories.
Demon's Souls does include some more traditional multiplayer elements, namely PvP and limited co-op. However, these "real" multiplayer options seem almost totally unwarranted in comparison to all the amazing things the game does elsewhere with its online servers. While certainly welcome (many players rely on co-op to deal with tough bosses), it's ironic that these "real" multiplayer elements manage to lack the same sense of community that the single-player mode does.
Demon's Souls is, predominantly, a single-player game. It's true, certainly, that games such as Halo or Killzone have far superior multiplayer modes, because that's what they're designed for. However, this is less about gameplay and more about capturing what it means to play with hundreds of people from around the world, connected by little more than a concept. To me, the Halos and Killzones of the world certainly have the gameplay part down perfectly, but the community? Not so much. The sense of "us vs. them" that Demon's Souls encourages is inspiring and truly brilliant, and provides a multiplayer experience that feels so much more alive and engaging than your average frag-fest or action game with a forced co-op mode.
That's why Demon's Souls is the ultimate multiplayer experience, and something I don't think will be topped for quite some time.
Destructoid's editorial lovefest is:
Nick Chester
Editor-in-Chief Jim Sterling
Reviews Editor
Dale North
News Editor saudi ali
Community Manager
Anthony Burch
Features Editor Rey Gutierrez
Video editor & director
Niero
Founder, publisher
Letters to the editors
tips@destructoid.com
Associate Editors
Ashley Davis Jonathan Holmes
Brad Nicholson Jonathan Ross
Brad Rice Jordan Devore
Chad Concelmo Matthew Razak
Colette Bennett Tom Fronczak
Conrad Zimmerman Topher Cantler
Dyson Samit Sarkar
Contributors
Adam Dork
Ben Perlee
Daniel Lingen
Joseph Leray Joe Burling
Mikey
Will Maddock
Stella Wong
Site Meter
get involved
register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support
new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch
RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meet-ups seriously
about us
advertising
terms of use
privacy policy
jobs at MM
buy our crap our network
Tomopop
Japanator
Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006
9 hours ago - 2:30 PM on 10.19.2009, Saudi Ali
Demon's Souls: The ultimate multiplayer experience photo
share: Twitter Facebook Reddit Digg filed under: Destructoid Original
[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our moms raised us. Want to post your own article in response? Publish it now on our community blogs.]
For quite some time I didn't know what, exactly, I wanted to say about From Software's RPG Demon's Souls, but I knew I wanted to say something. That's one of the most amazing things about this game. It makes you talk about it. It makes you think about it. You'll be at work, trying to concentrate on business, but in your mind you're just plotting out new strategies and approaches to the game's many and varied obstacles.
Demon's Souls is a bleak game, set in a dead world. It's a game about loneliness and desolation, madness and loss. Yet never in a videogame have I ever felt such comradery, let alone in a game as alienating as this one. It's incredibly curious to note that nearly all RPGs are lonely games for lonely people, yet along comes perhaps the most isolating and forsaking RPG of them all and I don't feel lonely at all when playing it.
I now know what I want to say about Demon's Souls, a videogame that may not act like a multiplayer game, yet has more multiplayer spirit than any round of Halo could even imagine possessing. Read on to find out how Demon's Souls delivers its ultimate message, and how it manages to be the ultimate multiplayer experience.
You should all know by now that Demon's Souls is a hard game. Much of the difficulty is more grinding repetition and trial-and-error than actual challenge, but there's no denying that some of the game's bosses require real strategy and dexterity to defeat. This game is one of the most hardcore experiences released in years, cut from the same cloth as Mega Man and Contra. A real old school game that reminds us just how easy we've had it for the past two generations.
Usually these are games I have no interest in. I don't like to feel punished for trying to enjoy a videogame, and I don't like games that force me to replay vast tracts of old ground each time I day. Demon's Souls, however, has a certain magic to it, some brilliant magnetism that keeps drawing one back into its dark and devastated world. Part of it is the fact that the methodical combat is intensely satisfying and brutal. Part of it is the fact that Demon's Souls' universe is incredible and fascinating. Most of all, however, I believe it's the fact that Demon's Souls constantly reminds you that you're not just one guy going up against this cruel, spiteful game. You're one guy of many, and you're all in this together.
Demon's Souls has plenty of monstrous baddies to conquer, but the true villain of the piece is the game itself. Demon's Souls is your enemy. It wants to be played on its own terms, and its terms are favorable to itself and nobody else. However, you do have things that the game does not -- moral support, community spirit and the knowledge that there are hundreds of people out there, just like you, struggling against the same great opponent. This isn't just a game, it's a full out assault, and you are one of many proud soldiers.
From Software added several wonderful in-game features to remind the player that they are not the only one suffering. When playing online, you will see ghostly spirits running around, attacking invisible foes, and doing things that you have either done, or are yet to do. These are other players, warring against their own version of Demon's Souls in real-time. As you struggle against a particularly nasty boss, you will see these spirits, reflections of other players, who are fighting that very same boss at the very same time as you. Your sympathies are with them and the sympathies of other players are with you.
The ghostly apparitions of other players could be taken as a metaphor if you want to get pretentious. It's a message from the game that others are with you "in spirit," that every hardship you face is being faced by countless peers right at that moment. Many is the time I have passed a ghost, and watched it go about its business for as long as it remains in my world, pondering what adventures it's faced and where it's headed next. The specters of other gamers serve as an inspiration, encouraging you by letting you know that there's a world full of Demon's Souls players out there, all striving to the same ends as you.
Driving home the idea of sympathy and comradery are the bloodstains. When a player dies, they leave a pool of blood behind that contains a recording of their final actions. Visible in the worlds of other players, the stains can be activated and they'll replay these last acts, giving off a clue as to how they died. While there is an obvious tactical advantage to this, giving players an idea of where traps and sneak attacks may spring from, the stains also reinforce the concept of shared suffering and instill the feeling of empathy that keeps players invested in the Demon's Souls experience.
The game lets you know that, no matter how many times you die, you're not to feel like something is wrong with you. It's not a lack of skill that killed you as much as a lack of preparation. You weren't ready for what the game threw at you and, judging by the fact that you're surrounded by representations of your fellow players' deaths, you're not the only one who keeps getting slaughtered. It's positive reinforcement through negative feedback. Not a single portion of the game is without a puddle of somewhere, from the first world to the last, and even in the Nexus, where some poor sod fell off a high ledge or got punched to death by Blacksmith Boldwin because he felt like killing some NPCs.
Then, of course, we have the messages. Demon's Souls has a very wide selection of pre-written messages that players can select and then leave on the ground throughout the course of their adventure. These messages will then show up in other peoples' games, and they are predominantly used as warnings, letting others know of upcoming traps, ambushes, or useful items. Malevolent players might also attempt to lure gamers into danger or guide them off cliffs.
Interestingly, I have very rarely come across notes designed to trick me. I am sure more exist, and I'm certain players have been fooled by other people, but the majority of messages have been put there in good spirit. Most Demon's Souls players truly want to help each other out, and I've even had my life saved a few times with a handy "Behind You" message, helping me avoid an arrow ballista or a sneaky assassin.
Players can rate messages that they find useful, and whenever a message is rated, the person who left it is rewarded with full HP regeneration. There are even messages that say, "I'm in trouble -- please rate this message," allowing players to essentially heal others who are in dire straits. I have very rarely come across one of these messages that lack at least a few ratings, and this tells me that the community spirit of Demon's Souls is a very healthy one indeed. For the most part, this is a game that unites people -- and they can't even talk to each other properly!
This sense of community continues outside of the game as well. Demon's Souls is a game that often requires the counsel of others. There are certain things in this RPG that you'd never know without being told. For example, if you face the Penetrator demon without having fulfilled other objectives, you will most likely get eviscerated. However, how will you know that without being told? In most games, this would be considered a complete failure of game design. In Demon's Souls, however, it's all part of the experience. Learning the game's many secrets and then sharing that knowledge with others seems to be at the very heart of the game.
In Demon's Souls, there's no shame in asking for advice and getting told where to go next. It's a game in which you must survive any way you can, whether that's flicking through a guide or asking someone where to find some weapon upgrade material. Anecdotes and the passing of wisdom are what keeps people in the game, plugging away at the many cruel enemies and vicious traps. If you get two Demon's Souls players together in the same room, their conversation could last for hours as they compare notes, discuss battle strategies and recount many, many horror stories.
Demon's Souls does include some more traditional multiplayer elements, namely PvP and limited co-op. However, these "real" multiplayer options seem almost totally unwarranted in comparison to all the amazing things the game does elsewhere with its online servers. While certainly welcome (many players rely on co-op to deal with tough bosses), it's ironic that these "real" multiplayer elements manage to lack the same sense of community that the single-player mode does.
Demon's Souls is, predominantly, a single-player game. It's true, certainly, that games such as Halo or Killzone have far superior multiplayer modes, because that's what they're designed for. However, this is less about gameplay and more about capturing what it means to play with hundreds of people from around the world, connected by little more than a concept. To me, the Halos and Killzones of the world certainly have the gameplay part down perfectly, but the community? Not so much. The sense of "us vs. them" that Demon's Souls encourages is inspiring and truly brilliant, and provides a multiplayer experience that feels so much more alive and engaging than your average frag-fest or action game with a forced co-op mode.
That's why Demon's Souls is the ultimate multiplayer experience, and something I don't think will be topped for quite some time.
Destructoid's editorial lovefest is:
Nick Chester
Editor-in-Chief Jim Sterling
Reviews Editor
Dale North
News Editor saudi ali
Community Manager
Anthony Burch
Features Editor Rey Gutierrez
Video editor & director
Niero
Founder, publisher
Letters to the editors
tips@destructoid.com
Associate Editors
Ashley Davis Jonathan Holmes
Brad Nicholson Jonathan Ross
Brad Rice Jordan Devore
Chad Concelmo Matthew Razak
Colette Bennett Tom Fronczak
Conrad Zimmerman Topher Cantler
Dyson Samit Sarkar
Contributors
Adam Dork
Ben Perlee
Daniel Lingen
Joseph Leray Joe Burling
Mikey
Will Maddock
Stella Wong
Site Meter
get involved
register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support
new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch
RSS feed
Myspace
Flickr
Game nights
Meet-ups seriously
about us
advertising
terms of use
privacy policy
jobs at MM
buy our crap our network
Tomopop
Japanator
Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006
The best anime movie title: King of Thorn
This is the best ever anime movie produced by a very creative Director. The time and effort they have taken to produce this movie will definitely give a fun and interesting impact to the movie lover.
By: Saudi King of Thorn Film to Run in London on October 24
posted on 2009-10-17 23:58 EDT

Image © Yuji Iwahara, Enterbrain, Inc./Ibara Committee
© Khara





this article has been modified since it was originally posted; see change history
Recent Articles
The
Gallery - Bettina Kurkoski
The mind behind My Cat Loki drops in to talk about being a female comic artist in the 1980s, American manga creators, and cats. 2009-10-17

The mind behind My Cat Loki drops in to talk about being a female comic artist in the 1980s, American manga creators, and cats. 2009-10-17
Hey
, Answerman!
This week, Answerman comes back and apologizes profusely! Also: A Gintama movie? "Abridged Series" on TV? Nerds? And Hey, Answerfans! 2009-10-16

This week, Answerman comes back and apologizes profusely! Also: A Gintama movie? "Abridged Series" on TV? Nerds? And Hey, Answerfans! 2009-10-16
ANNCast
- Surrounded by Sevakises
Anime News Nina creator Robin Sevakis joins Justin and Zac for an hour of not taking anything very seriously. Also: Fairy Tail, Nyan Koi, the "leaked" Death Note script, and a pretty cool announcement! 2009-10-15

Anime News Nina creator Robin Sevakis joins Justin and Zac for an hour of not taking anything very seriously. Also: Fairy Tail, Nyan Koi, the "leaked" Death Note script, and a pretty cool announcement! 2009-10-15
Buried Treasure - The Phoenix: Karma
Rintaro directs what is easily the most popular story in Tezuka's life's work. Possibly the best Tezuka anime ever made, and yet nobody here knows it even exists. 2009-10-15
Rintaro directs what is easily the most popular story in Tezuka's life's work. Possibly the best Tezuka anime ever made, and yet nobody here knows it even exists. 2009-10-15
∨ advertisement ∨
Recent Press Releases
Oct 17
Oct 16
Oct 16
Oct 16
Oct 15
Recent Reviews

Tomoya helps more girls before progressing on with his own life with Nagisa in this continuation of the popular 2006 anime series. It maintains the style and sentiment of the original but steps up its game when the story moves on past high school years, making it a must-

Ryoki spends an awful lot of time telling Hatsumi how stupid she is…and by the time Miki Aihara's Hot Gimmick reaches the halfway point, you may well be inclined to agree with him.

Glass Mask has been adapted onscreen on numerous occasions. The most recent came in 2005 with the 51 episode televised anime series from TMS Entertainment—and I am happy to report that it is an adaptation that does the vigor of Suzue Miuchi's original story, if not sadly, its visual beauty, justice.

Spanning episodes 16-

Volumes sixteen, seventeen, and eighteen may well be the beginning of the end of NANA…and boy is it going to be one absolutely wild, unforgettable ride.
True Tears Sub.DVD
As the series wears on it builds a scattershot appeal, mainly on the backs of its supporting cast, displaying a periodic tear- jerking power that belies its dreadful beginning.
As the series wears on it builds a scattershot appeal, mainly on the backs of its supporting cast, displaying a periodic tear-
Aoihana Episodes 1- 11 Streaming
There are worse eleven- episode anime series out there, by far, and as yuri anime it is admittedly hard to find better than Aoihana
There are worse eleven-
He is my Master DVD
Two sisters seeking a new home and employment find themselves as maids to an orphaned young teen living alone, only this one is seriously perverted and has an evil streak, in this fan serviced- laden 2005 comedy from Gainax. Despite many typical elements, it has a feisty spirit and delivers on the laughs.
Two sisters seeking a new home and employment find themselves as maids to an orphaned young teen living alone, only this one is seriously perverted and has an evil streak, in this fan serviced-
Flock of Angels GN 1- 3
Wings as a metaphor for homosexuality? Don't laugh. It almost works.
Wings as a metaphor for homosexuality? Don't laugh. It almost works.
Fushigi Yûgi: Genbu Kaiden GN 9
Reading at the best of times is like being transported to another world, and in that this manga succeeds spectacularly. And although the inevitable end is undeniably on the horizon, you will not ever want to leave Genbu's land.
Reading at the best of times is like being transported to another world, and in that this manga succeeds spectacularly. And although the inevitable end is undeniably on the horizon, you will not ever want to leave Genbu's land.
Random Fun
Friday, October 16, 2009
News & Forum invitation on Video Game/Classic Video Games
THIS IS THE LATEST NEWS AND FORUM INVITATION ON VIDEO GAME.
As our children is growing up, video games gave them a big impact on positive and negative side of it. No doubt the games playing will keep their brain working but on the negatives side our children will be isolated from the outside world as this is indoor games. They will definitely dont have any outdoor games which can make them sweating under the sun and most of their times will be spent inside their room and this will soon affect our future society as they never mixed around even with their own neighbour. It will also affect their study, homework and health as children spent hours and having sleepless night. There are also cases where children turn to be in an anger mood as this is due to their failure in their video games playing against computer.
Well i do hope that everybody out there will give some comment and useful assistance in terms of positive and negatives side of this video game and also real experience faced while bringing up their children in this dynamic modern world so that it could lead us to a better society. edited by: Saudi.
Monday, October 12, 2009
What makes the video game scarry....
Review How does it becomes scarry...
Tip us: tips@kotaku.com
Editor-In-Chief:
Brian Crecente
Email | AIM | Twitter
Deputy Editor:
Stephen Totilo
Email | AIM | Twitter
Senior Editor:
Michael McWhertor
Email | AIM | Twitter
Senior Contributing Editor, Japan:
Brian Ashcraft
Email | AIM | Twitter
Contributing Editor, East Coast:
Michael Fahey
Email | AIM | Twitter
Contributing Editor, Oceania:
Luke Plunkett
Email | AIM | Twitter
Contributing Editor, Weekends:
Owen Good
Email | AIM | Twitter
Correspondent, San Francisco:
AJ Glasser
Email | AIM | Twitter
Columnist:
Leigh Alexander
Columnist:
Tim Rogers
What Makes A Video Game Scary
How can a video game be scary? Unlike horror movies where you're stuck watching some hapless victim succumb to scary stuff, video games empower players to fight back. Or at least run away. It's October. Time to identify horror-gaming's essentials.
Some of the scariest experiences I've had in my life come from video games. I can remember running from the family computer room in tears after a wax skeleton in an Are You Afraid of the Dark game chased me through a basement.
My chest still gets tight whenever I hear a burst of radio static, thanks to Silent Hill.
And there is this one scene in Dead Space that gives me goose bumps whenever I think about it.
Horror in video games is more complex that what goes on in horror movies. True, the feeling of terror you're supposed to experience is similar. Scary video games and movies both rely heavily on pacing, shocking imagery and music. However, games are an interactive experience. There are consequences for the player that nobody in a darkened movie theater could relate to. Horror games need gameplay elements that don't distract you, level design that leads you into danger in ways you can't predict and art direction that plays with your head so that you buy into what you're experiencing instead of rationalizing it away as "just a game."
Scare Tactics: Dead Space
Here's how a game can use its gameplay, level design and art direction to utterly freak you out: see Dead Space. In this game, you're a space mechanic stranded on a ship overrun with creepy, crawly aliens. On a superficial level, it's no different than a zombie shoot-em-up game. However, there is so much going on at a deeper level in Dead Space that it creates a multifaceted horror experience.
For example, art director Ian Milham explains that the use of differed lighting over a setting that looks like the inside of a rib cage was a big part of making Dead Space scary. "In a horror game, when you're walking around, you walk slower than … in a shooter game," he says. "You look at the world a lot more intently because you don't know where [enemies] are and you get kind of spooked out. So the ribbed motif created hard scissor-lines in the background and moving shadows — there's a lot for the light to play across."
The effect creates the scene that gives me goosebumps. You're walking down a hall where all you see is harsh shadows. Then you round a corner and see a mutilated person banging their head against the wall. The light from a nearby doorway plays across the gray steel wall and the red, ragged flesh hanging from the man's torso. The image is so shocking that for a moment you don't realize what's happening to this person. Then he shifts backward and slams his head against the wall so hard his skull cracks and he falls down dead. His smashed head leaves a red smear on the gray wall.
That part of the game stuck with me almost more than the creepy aliens that still retain fragments of the human bodies they took over. It's beyond scary to me — it's flat-out disturbing.
"Scary is the result of lot of things," Milham says. "The first thing you've got to do is give the world and what happens in it consequence and reality and make it super-grounded. So … when you see something terrible, you really believe it in a way [that you don't normally believe with a video game]."
A big challenge the Dead Space team had to face was making you believe that you were powerless as the main character – even though you're able to make him run away from danger or shoot aliens with space weapons. "One of the things I said [to the design team] is ‘No Final Fantasy effects with weapons,'" says Milham. "If you're too fantastic with something, you don't really believe it. All the scary stuff just kind of goes away."
Head Games: Arkham Asylum
Here's another game that can freak you out, even though it's not a horror game: Batman: Arkham Asylum. In this game, you're following a story based on familiar characters from a comic book series with an established history. Batman seems nearly invulnerable because of his high-tech gadgets and rippling muscles. But then you encounter a character called the Scarecrow who employs mind tricks to weaken Batman. Okay, fine, that's canon — but the Scarecrow level design in Arkham Asylum isn't just playing with Batman's head. It's playing with yours.
"During the Scarecrow levels we wanted to provide a constant sense of tension and vulnerability, as if they're constantly just inches from the Scarecrow's grasp," explains Jamie Whitworth, designer on Arkham Asylum. "We compared this to common scenes in slasher flicks when the protagonist is attempting to hide from the villain whilst both characters are in the shot and would usually end in a panic stricken dash to safety."
But unlike a slasher flick where you're yelling at the dumb bimbo to run or call 9-1-1, you're the one responsible for getting Batman through the levels unscathed. You see him cough and know he's been Fear Gassed by Scarecrow. Then the lighting begins to change and the long corridor down which you're walking skews to one side. Little by little as you walk down the hall, the pieces of the realistic setting fall away to reveal things you know can't be true — like rain falling inside a building. But your eyes are still seeing them. The gameplay communicates to your hands that, yes, that is, in fact, a gap you can fall through in the floor. You believe the upsetting things you start to see: such as a weeping person who sometimes appears as Batman and sometimes appears as an Arkham patient, depending on the light.
"[D]ropping players directly into the surreal Scarecrow levels wouldn't have provided the necessary set up and it was easy to lose the sense of dread when these rooms were taken out of context," says Whitworth. "The hallucination sequences were used to chip away at the player's confidence and sense of reality so that they were on the edge before Scarecrow even shows up."
The overall effect is unnerving in a way that's similar to that hallway scene in Dead Space, if ultimately a lot less disturbing.
Lingering Fear
Horror in video games is both a tangible sensation and abstract emotion. Unlike a movie, which can only appeal to a limited spectrum of those senses at a time, the horror we experience in video games can come at us both from what we see and experience and what our minds supply us with as we play. When done right, it leaves a lasting impression on a player... like a scar on the mind you worry at whenever the lights go out.
That's probably the best tool developers have to work with when making their games scary: your own mind.
"A lot of the horror comes from not knowing what's coming next, that sort of endless tension," Milham says. "You set up rhythms where you do an obvious scare with obvious foreshadowing and then you do another. And then you do the foreshadowing and you don't [scare them], and you wait a couple beats longer just long enough for them to go ‘Oh you guys, you were going to scare me and then you didn't.' And then... OH MY GOD!"
PIC — Scarecrow
PIC — Batman
PIC — The Ring
Horror
Game Announce
Hudson Soft Dials Up The Horror With Calling
Hudson Soft takes a stab at the horror genre with Calling for the Nintendo Wii, which transforms your Wii remote into a cell phone with direct dial service to the damned. More »
Read More: Feature, Horror, Dead Space, Batman: Arkham Asylum, Ea redwood shores, ROcksteady Studios, Original, Top
Editor-In-Chief:
Brian Crecente
Email | AIM | Twitter
Deputy Editor:
Stephen Totilo
Email | AIM | Twitter
Senior Editor:
Michael McWhertor
Email | AIM | Twitter
Senior Contributing Editor, Japan:
Brian Ashcraft
Email | AIM | Twitter
Contributing Editor, East Coast:
Michael Fahey
Email | AIM | Twitter
Contributing Editor, Oceania:
Luke Plunkett
Email | AIM | Twitter
Contributing Editor, Weekends:
Owen Good
Email | AIM | Twitter
Correspondent, San Francisco:
AJ Glasser
Email | AIM | Twitter
Columnist:
Leigh Alexander
Columnist:
Tim Rogers
Subscribe to:
Posts (Atom)
Got something to say?
Got something to say? Comment instantly or login now.
05:53 PM
I wish I could've played through F.E.A.R. back when it came out. I tend to get that odd motion sickness from playing old FPS games. From what I saw before I had to quit was great though. Creepy.
05:46 PM
Mass Effect, when I found a body of someone that was supposedly been dead for a long, long time, but when I looked closer, they... they were still blinking! Okay, that's more likely a glitch, but was still just a little unsettling.
08:40 PM
05:26 PM
Another thing that works for me is being able to attack me while I'm not expecting it. If I'm playing a horror game I expect the dead bodies to come to life, so that's not scary. It's in moments like Resident Evil when I first walked by a boarded up window, and then arms came out of nowhere, and grabbed me. Also when the Titan would just bust through a wall, when I was try to be very cautious.
05:15 PM
One day I'll finish it, but I refuse to commit to when.
Some people just don't dig the FF games, and don't find them scary - I have to think these are the folks who in no way, shape or form believe in an afterlife. I don't believe in zombies, so L4D and Resident Evil don't do much for me - but I seem to unconsciously believe in spirits, so playing Fatal Frame is like having an icy hand gripping my heart the whole way through.
04:31 PM
In real life, my greatest source of fear isn’t about physical danger, it's about disruptions of mind and thought. Loss of self-control, delusion, reality around me dissolving into incomprehensible chaos because I’ve lost my ability to reason- THAT’S terror. That’s helplessness.
So, I’ve been advancing through the game for a while- but now my straightforward, comprehensible, and above all rational (by Kojima standards) military adventure has been yanked away. People I’ve trusted and grown accustomed to suddenly have different personalities and are saying things that make no sense. Normal, comfortable, predictable conventions of reality (like the Game Over screen) are suddenly confusing and not behaving as they should. I’m being told I’m not really who I think I am and that my identity may be a delusion. The lines between reality and fantasy are blurring or collapsing entirely, both within the universe of the game (suggestions that Raiden is actually in VR) and beyond it (the Colonel telling Raiden to turn the game off).
I found it incredibly creepy and unsettling. I’m being attacked by terrorists or soldiers or a portly mad bomber on roller-skates- fine. I can evade physical attacks. I can kill them before they kill me. There’s nothing to dodge or run from or kill when rational, comprehensible reality itself is falling apart around me.
04:12 PM
I had opted to play with the radio always on. The static sound in my mind equated with nearby fiends. And yet, with the radio static going haywire, I could not see any monsters as I made my way down this linear path. Not in front of me, nor behind me. Yet the damn radio would not shut up.
All of a sudden (as most everything is) what I could only describe as a shadow dropped from the top of the screen, roared and slashed at me, and then pulled itself back up, within the span of a second.
And that, my friends, scared the ever loving shit out of me. It had not once crossed my mind that there would be any enemies on the ceiling. I ran to the end of that damn sewer as fast as the character's running speed could. And I never looked back.
I agree with most everything everyone has said here. A game's unique ability to immerse the player in it's world through interactivity overall trumps anything a traditional motion picture could ultimately provide in terms of horror, even if the title isn't specifically a "horror" game. Anytime a game yanks away freedoms you had previously been given, anytime you expect to encounter something, and then you never do.
Heh. ^o^ I love this entertainment medium.
03:12 PM
Fatal Frame scares me. They make you play the roll of a Japanese girl... so talk about your sense of vulnerability. To top it off, the only way to fight the ghosts in the game is to look at them through the claustrophobic lens of a camera and take their photo. Very weird and intimate and scary. Your impulse is to run, but you have to stand there and focus on these things as they are coming after you.
There was a point where I was standing outside the door to a room. I had to go into the room to continue the game but I was too afraid because I didn't know what would be in there... but I knew it would be bad. I finally sucked it up, jerked open the door and ran in at full speed. Not that I could outrun the triggered event... but that's where my state of mind was. I have yet to finish the game. I'm too much of a wuss.
I've gotten some good fear out of the Resident Evil series, but that's more a sense of jeopardy and "BOO!" scary than lingering dread. I'd say my number two scariest game was Eternal Darkness. What with the insanity meter and all, that game will screw you up.
02:42 PM
Then there's scary. Where something jumps out and scares you, like the early Resident Evil games.
A game that scares me is Gears of War. When I play multiplayer execution. It's just me and another guy left. Who I know is a good sniper and I can't find him. I get nervous because at any moment my head could get sniped off. When it's happened. It's scares the shit out of me!
02:36 PM
Random scares just don't work for me. I don't crap my pants when a monster suddely jumps down from the ceiling or something like that.
But bioshock had a terrific atmosphere, fantastically unsetteling and uncomfortable. Every step in rapture was a step with caution cause you could allways hear the danger, and the moment you didn't hear annything there was suddenly a creapy doctor standing behind you scaring the living hell out of you.
Just thinking about it makes me want to go back (L)
02:46 PM
There was that one part in Bioshock. That I'm sure scared a lot of people here. The now infamous part, where the room fills up with smoke or something. When you turn around, one of those medical doctors with the surgical mask is just staring at you. Scared the crap out of me the first time.
01:10 PM
Rosemary's Baby is always an example I give of a really effective horror film that doesn't rely on any of the slasher/monster movie tropes. In that film you really don't see anything shocking, there are no moments intended to make you jump, and on the surface everything looks perfectly normal. But as you watch it, little things seem a bit..off, and you slowly begin to question what you're seeing. For me at least, there was one point in that film when I has a moment of horrific realisation and I understood what was really going on. The chill down my spine stayed with me for days after I saw the film. I think if I was a woman I might have struggled to watch all the way to the end. Anyone who's seen it will probably understand what I mean.
Plenty of games have made me jump and throw my controller or mouse in shock. Those dogs through the windows in Resident Evil, the bear in the barn in Tomb Raider, everything looming out of the darkness in Doom 3 - these all provide shocks that, for what they're worth, are pretty extreme. But I think they are all lacking something.
For me, Silent Hill 2 is the game that comes closest to creating that genuinely troubling sense of unease that a film like Rosemary's Baby manages, or that you get when you hear the details of some particularly disturbing real-life event. Silent Hill 2 is fantastically atmospheric, uses lighting and sound to creep you out and to make you jump out of your seat, but it has something more than that. Once you begin to understand the subtext of the environment you are in, and the symbolism of the obstacles you face, you realise that the real horror isn't what you're playing through on a second-by-second basis, but the underlying truth that gives that experience its nature.
Zombie dogs are one thing, but the psychology and history of James Sunderland is far, far worse as far as I'm concerned.
01:03 PM
Cause you have no idea what going to happen do you? There might suddenly come a screaming monster scaring you out of your pants, OR the worst thing... The static, scaring you out of your pants and into a new pair just so you get scared out of those too!
I love and hate that feeling. I've finally overcome my habit of pressing pause when a game scares me, so I can recollect after the shock. Now, I keep playing, scared out of my mind, not thinking clearly and fighting a zombie or whatnot, wasting valuable ammunition on blind shots, like it would be in real life!
And that, ladies and gentlemen, partners in crime and fanboys/ fangirls; Is what I mean makes a videogame scary!
01:02 PM
12:59 PM
I also freaked out falling out of the boat in RE4 fighting the giant fish thing. The camera from the fish's viewpoint gave it a great cinematic feel.
Several of my friends also started Bioshock but were too scared to finish it. Though I didn't ask why its fairly obvious what made it the case:atmosphere.
12:56 PM
01:13 PM
12:53 PM
01:15 PM
12:41 PM
01:02 PM
12:38 PM
12:35 PM
I liked Dead Space well enough, but once I'd died a few times, replayed sections of a level, and seen all the enemies (or enough of them to know what the rest were going to be like), there was just no tension.
The one gaming moment that really stands out to me comes from the first Gears of War of all things. You may hate it, but the art style, lighting, and overall bleakness really set up the first encounter with the huge brute horde guy for me. The whole situation was out in left field since things in the game are tense, but you are fighting back...
The giant brute, however, couldn't be hurt, and he really jumps at you the first time with that charge that breaks down walls and has you scrambling.
It was one of the few gaming experiences that honestly raised my heartbeat.
12:25 PM
12:22 PM
12:21 PM
System Shock 2, on the other hand, is really scary. BioShock is decently tense too.
12:58 PM
12:17 PM
-Grainy disturbing flashbacks
-Rumble support
-Background music or lack of background music
I think Fatal Frame captured the scary factor for me!
12:34 PM
Also, the camera battle system is just plain fun.
12:13 PM
12:19 PM
Thats not something we talk about...
*quiver
12:31 PM
That, or when you overwrite your sole save in an inescapable room or inches from inevitable death. .<
12:13 PM
Half way through Dead Space, I actually started laughing. Instead of cautiously progressing, I would run down corridors while in my mind shouting "LEEEEROOOOOY JENKKIIIINS". It wasn't even slightly scary after that.
The same thing happened on Condemmed, as I would be actually actively trying to hunt down enemies, pitying them as I smashed their faces in with a pipe.
However, give me the curveball that was the first Flood encounter on Halo, and my hands were practically shaking in worry of what was killing all of these enemies.
12:15 PM
12:12 PM